'Sketchy Wives' and 'Funny Heroines' - Doing and Undoing Gender in Art Games
نویسندگان
چکیده
Gender analysis of video games has increased its public visibility through the Gamergate controversy. We examine several casual art games in order to explore the diversity of both conventional and counter-stereotypical gender representations. We find significant reliance on stereotypical presentations, especially in ‘sketchy wife’ characters. Such tropes may offer rhetorical resources to communicate, in brief lapses of gameplay, messages about life, death and the human condition. We also find creative ways of tackling gender displays through character description and game mechanics. Art games may thus serve as a laboratory for experimenting with doing and possibly un-doing gender.
منابع مشابه
“Doing” and “Undoing” gender in Fathering research: evidence from the Birth to twenty Cohort Study in South africa
متن کامل
‘‘Doing’’ and ‘‘Undoing’’ Gender: The Meaning and Division of Housework in Same-Sex Couples
Research on same-sex couples and housework can add nuance to our understanding of gender and housework. This analytic review highlights what can be gained from research on samesex couples and housework. Specifically, this review reveals how same-sex couples both ‘‘do’’ and ‘‘undo’’ gender through housework. It illustrates how partners in same-sex couples are influenced by heteronormative meanin...
متن کاملFrom 'figurative males' to action heroines: further thoughts on active women in the cinema
This now famous quote neatly captures the confusion and uncertainty surrounding the transgressive character of the action heroine.' Smarter, tougher and better equipped than both the traditional heroines of the action genre and many of their contemporary male counterparts, action heroines are a new breed of arse-kicking female protagonists in action genre films Aggressive, heroic and transforma...
متن کاملThe effect aggressive computer games on the self-concept junior high school boys and girls in Bandar Abbas
ABSTRACT Introduction: Adolescence is associated with a change in self-concept made up of social interactions and experiences. Recent researches indicate the possible role of aggressive computer games on adolescents’ self-concept. The aim of this study is to evaluate the impact of violent computer games on the self-concept of second grade junior high school students in Band...
متن کاملI-20: ART - Children How Are They Doing Lessons from Research
Worldwide there are over 4,000,000 ART conceived individuals. As fertility rates ‘fall’ in some countries use of ART is increasing with rates of 1.8% of live births in the UK, 4.4% in Denmark etc. Although still the single largest threat to future ART born children is being born twin, triplet or more, other research shows that there is good grounds for monitoring of the health of these children...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2015